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Open Access Article

International Journal of Education. 2025; 7: (1) ; 79-82 ; DOI: 10.12208/j.ije.20250018.

The logical starting point of labor education for young children from the perspective of gamification
游戏化视域下幼儿劳动教育的逻辑起点

作者: 孔祥义 *

贵州师范学院教育科学学院,贵州师范大学教育学院 贵州贵阳

*通讯作者: 孔祥义,单位:贵州师范学院教育科学学院,贵州师范大学教育学院 贵州贵阳;

发布时间: 2025-01-22 总浏览量: 160

摘要

游戏化视域下幼儿劳动教育的逻辑起点在于以幼儿身心发展为基础,通过游戏化方式让幼儿在愉悦中体验劳动,培养劳动习惯、技能和精神。逻辑起点是游戏化视域下幼儿劳动教育的基础和出发点,游戏化视域下幼儿劳动教育的逻辑起点,应当是以符合幼儿身心发展的特点为内在要求,以历史传承为文化基因,将幼儿的一日生活作为重要支撑,以幼儿发展作为价值追求。通过游戏化的方式,使幼儿在欢乐与放松的环境中亲身感受并理解劳动的重要性和价值所在,进而培养他们的劳动习惯、劳动技能和劳动精神,这样的逻辑起点既符合幼儿教育的规律,又能够充分发挥游戏化教育的优势,为幼儿的全方位成长打下稳固的基础。

关键词: 劳动教育;幼儿劳动;幼儿教育;游戏化

Abstract

The logical starting point of labor education for young children from the perspective of gamification lies in basing it on the physical and mental development of young children and allowing them to experience labor in a pleasant way through gamification, thereby cultivating their labor habits, skills, and spirit. The logical starting point is the foundation and starting point of labor education for young children from the perspective of gamification. The logical starting point of labor education for young children from the perspective of gamification should be based on the characteristics of their physical and mental development as an internal requirement, take historical inheritance as a cultural gene, take the daily life of young children as an important support, and take the development of young children as a value pursuit. Through gamification, young children can personally experience and understand the importance and value of labor in a joyful and relaxed environment, thereby cultivating their labor habits, skills, and spirit. Such a logical starting point not only conforms to the laws of early childhood education but also fully leverages the advantages of gamification education, laying a solid foundation for the all-round growth of young children.

Key words: Labor Education; Labor of Young Children; Early Childhood Education; Gamification

参考文献 References

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引用本文

孔祥义, 游戏化视域下幼儿劳动教育的逻辑起点[J]. 国际教育学, 2025; 7: (1) : 79-82.